While Darksiders wasn't quite a mega-hit for THQ, it was certainly an enjoyable, bloody romp that competently blended of God of War's combat with Legend of Zelda's dungeons. If you ever wished that Kratos would use his puzzle-solving abilities more, or that all of Link's sword-slashing would produce some gore, Darksiders was the game for you. But will its sequel, due in 2012, build on this foundation, or just retread old ground?
Plotwise, the game isn't exactly a sequel—or even a prequel—even though the original ended with a cliffhanger. It takes place during the very same time period as the first game, the twist being that you control a different one of the Four Horsemen (Death, instead of War). At the beginning of Darksiders, War was convicted of starting the Apocalypse early and sent to Earth—and Death, knowing this couldn't be true, set out to prove his fellow Horseman's innocence.
He figures that if he can resurrect humanity, he can undo what War is accused of, working out some of his own demons while he's at it. Death travels to the Nether Realms, a sort of limbo between heaven and hell, to search for evidence of what really happened and save the human race. The Nether Realms is just one of many worlds besides Earth, a fact that introduces an extra element of fantasy to the franchise.