Tuesday, November 23, 2010
Call of Duty: Black Ops Review
With all the uncertainties surrounding the Activision/Infinity Ward debacle that took place back in March, many pondered an inevitable fall from grace for the Call of Duty franchise. With Medal of Honor's impending preempt release, that speculation was still debatable. However, hardly anyone ever considered the opposite. Except for maybe those who were hard at work behind the doors at Treyarch. They were given an opportunity to prove to the naysayers of the Infinity Ward fan club that they could bring the franchise to bigger and better heights. Even with that hideous monkey called skepticism on their back, the team at Treyarch knew what was at stake and have made their point very clear.
Call of Duty: Black Ops took a lot of risks by stepping away from the norm, particularly in terms of storytelling. Players primarily take the role of Alex Mason, a man who is being held captive and interrogated for information concerning the Ascension Group. A seemingly random sequence of numbers is being broadcast at an unknown location, and his captors believe he has the answers to unravel their mystery. It's hard to speak too much on the plot's topic without giving away any spoilers, but I will say this; their new formula was a huge success.
The story still has plenty of the blockbuster elements that the franchise is known for, but manages to portray itself in a much more intelligent light. It's not just the typical action for action's sake type of game. The story has a well-written narrative that conspiracy buffs will surely love. Not only that, but the main character has a more vocal presence than any previous Call of Duty. The developers even decided to take a slightly more cinematic approach with the addition of a few cutscenes, rather than having dialogue throughout loading screens to help with the pacing. They managed to keep a good balance between set piece moments as well, which are just as intense as ever. Some of the most brutal melee kills are executed during stealth segments, and I imagine that's why they included an option to turn off "graphic" content at the start of the game.
The single player campaign wasn't the only bold evolution that took place, as the multiplayer component had its fair share of alterations. The most prominent is the new currency upgrade system. This new progression method allows players to earn "COD" points in addition to experience points during matches. Not only is this improvement leaps and bounds over the old, but it also gives players a level field by having all perks and attachments available for purchase at the start. Also, once you've unlocked the appropriate categories through ranking up, you can acquire any kill streak reward you wish or invest in an insane amount of customization options. Higher-tier weapons are still unlocked at certain ranks as well, but the advantages they once held are now an issue of the past.
Treyarch even threw in all-new Wager Matches to give those big-talking COD players the chance to put-up or shut-up. These new Free-For-All playlists let you gamble all your hard-earned points in four different game-types: One in the Chamber, Sticks & Stones, Gun Game, and Sharpshooter. Mark my words; these will be some of the most frenetic multiplayer matches you will ever play, bar-none. There are three separate buy-in levels depending on the amount of currency you're willing to risk, and each mode is very addicting and unique.
Source : Cheatcc
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